Sub-12Sub-12

Roblox micro-incubator & venture fund

Most games fail quietly. A few pay for everything.

Sub-12 backs small Roblox teams with money and hands-on help, not just a check, so a game with real players gets a real shot at more of them.

380M

people play Roblox every month.

Almost none of the games on the platform ever find an audience. Usually not because the game was bad, but because the person who built it ran out of money before anyone found out.

More than a check

You get a partner, not just funding.

Every developer we fund works directly with someone at Sub-12, not a support ticket. Weekly check-ins while your first tranche is live, and a direct line after that.

Reading your own numbers

Retention, session length, conversion, and what to actually change because of each one, before you spend more on ads.

Getting through the security review

No guesswork about what we're checking for or why. You'll know before you submit anything.

Reaching younger players correctly

If you're aiming at players under 16, we'll walk through what Roblox requires before it becomes a problem.

Knowing what unlocks Tranche 2

You'll know exactly which numbers have to hold up, no surprises when it's time to scale.

Why fund 20 games instead of one

Most games break even. One usually pays for the rest.

Instead of putting all the money behind one game, Sub-12 spreads it across a full portfolio and lets the numbers work themselves out.

50x+13 break even4 return 3–5x1 breakout

12–15

games break even or return modestly

3–4

games return 3x–5x on invested capital

1

breakout hit, 50x+, covers the fund baseline

Risk management

Funding releases in stages, not all at once.

Tranche 1: Soft launch and audit

Covers the publishing fee and enough ad spend to see real numbers, plus a security review before any money moves.

Tranche 2: Scale gate

More funding unlocks only if the numbers hold up:

Day-1 retention
≥ 12%
Avg. session length
≥ 15 min
Monetization conversion
≥ 2%

Bring capital, or bring a build.